司徒苛慶
2015-04-21
?"?"constant?" ,1) } Pass { Lighting?}?[_Color] Combine?= ,?SrcAlpha ,?? } }?} Material { Diffuse?{ ,1;?primary? Tags?DoubleSide/Diffuse";texture?[_MainTex]? ,1) _MainTex ,?{} } SubShader {?Main?[_Color] Ambient?? { _Color?DOUBLE;;*?OneMinusSrcAlpha SetTexture ,1;texture? { constantColor ,?2D)?FallBack?Color)?white"Transparent"{ Properties?On Cull ,網(wǎng)上很多Shader ,1;("Color"(1;?=?"?(RGB)"(1;Queue"?;Base ,1;Diffuse"材質(zhì)球使用雙面shader;off Blend?*?"("=